 __  __            _     _      
|  \/  | __ _ _ __| |__ | | ___ 
| |\/| |/ _` | '__| '_ \| |/ _ \
| |  | | (_| | |  | |_) | |  __/
|_|  |_|\__,_|_|  |_.__/|_|\___|
 __  __             _       
|  \/  | __ _ _ __ (_) __ _ 
| |\/| |/ _` | '_ \| |/ _` |
| |  | | (_| | | | | | (_| |
|_|  |_|\__,_|_| |_|_|\__,_|

Version 1.0
Readme File
16/12/05

********************************************************************
About This Document:

This document contains last-minute information about Marble Mania,
including questions you may have concerning the game or your computer.
********************************************************************

The object of Marble Mania is to collect the specified number of
checkpoints in the given time period.  If the player falls down into
the pit, they are thrown back into a corner with no movement controls
until they hit the wall.


I.      MINIMUM REQUIREMENTS
II.     CONTROLS
III.    OTHER NOTES
IV.     HOW-TO
V.      SOURCE CODE FILES

I. MINIMUM REQUIREMENTS

    Windows(r) XP
    Pentium 3 1GHz, 256 MB RAM
    DirectX 7 capable graphics card - 32 MB or greater
    DirectX 9.0c
    Windows-compatible sound card
    keyboard and/or Joystick

II. CONTROLS

	    Primary	Secondary
Movement (keyboard):
  Forward   UP ARROW       W
  Back      DOWN ARROW     S
  Left      LEFT ARROW     A
  Right     RIGHT ARROW    D
  Jump      SPACE

Movement (joystick):
  Foward/Back    Y Axis
  Left/Right     X Axis
  Jump           Button chosen on start

III. OTHER NOTES

    All modes in the game are .X models exported from 3d Studio Max.
    The thing, box, joystick, and log classes are all based on Evan Weavers' samples from DPS901.

IV. HOW-TO

    Running the game:
        You can either run the exe from the main folder or from the Source folder.

    Compiling:
        If you want to compile the code you can open the solution (.sln) file from
        the root directory to compile with Visual Studio or you can use nmake
        with the .mak file found in the Source folder.

V. SOURCE CODE FILES

    MarbleMania.mak
    MarbleMania.cpp
    choose.h
    choose.rc
    createMesh.h
    thing.h
    box.h
    joystick.h
    log.h


Copyright © 2005 Paul St-Denis

